Ahhh..... that warm comfortable feeling of a game you haven't played in years, like sliding into a nice warm bath (with a bottle of Malbec, and {Canada's sexist D&D player} Mandy Morbid), or playing a sport your competent at with a team at your level against drunken toddlers.
Played the first session of the new D&D campaign tonight, went far better than any of us were expecting. Sure we didn't get into a fight but that is due to the PCs having brains, reconning the enemy and setting up an excellent ambush. Two dice into our next game, the trap is sprung and orcs are getting stabbed in pairs if not dozens.
In my last few gaming groups I have been blessed to be surrounded by motivated, intelligent and courteous gamers, and although only one of 4 PCs has even played a paper and dice RPG before, we seem to be off to a good start. Lots of high level tactical thinking, character intraspection and a heaping portion of desire to game right off the bat.
Needless to say I am more than a little stoked.
And you wouldn't believe the kinds of characters these guys came up with. A Svirfneblin Rogue, Air Genasi Wizard/Fighter, a human Wizard with designs on Techsmith and/or Mystic Theurge, and get this...... a Minotaur Monk, talk about left field characters with obvious depth. Sure we are starting with an ECL +3 Svirfneblin, an ECL +2 Minotaur, an ECL +1 Genasi and a 4th level Mage so game balance could be an issue, but in my brief experience in D&D (all the way back to the red box) I have found that it is far easier to just throw increasingly meaner monsters at an over powered party than tinker with the tender sweet breads of game mechanics. That being said I have to keep a nervous eye on a certain Svifneblin with 7 hit points. Game changing disadvantages make characters, never break them. Been there, loved it.
How on earth does a 30 year old man continuously spell Svirfneblin right and never get experience right once? Sigh, I think spellcheck is my DM.
Also starting a gaming group on the first Lunar Eclipse on a winter Solstice in almost 400 years of almost make me feel like a devout Heathen. Normally D&D won't turn you into a Satanist, but starting tonight....?....it might already be too late.....
A Little Diversion
12 hours ago